Gartner publish new hype cycle with the additions of e g gamification and consumerization. I agree with their analysis of both gamification, which recently has entered the plateau of inflated expections, and consumerization which they didn’t seem to detect beforehand and placed at the slope of enlightenment.
To me, who rather see the world i S-curves, the consumerization analysis is the most interesting since it also suggest that it is starting to have a real world effect and we are starting to realize that it really has. IT-departments are on their way to be consumerization’s first road kill followed by a long row of institutions who provide systems top-down.
(via Gartner Adds Big Data, Gamification, and Internet of Things to Its Hype Cycle)
Source: readwriteweb.com
138 Notes/ Hide
-
mk1civilian reblogged this from lee-robinson-petzer
-
kieth123 liked this
-
freetranslatesoftware liked this
-
gavelovebutgothurt liked this
-
bamboszpoetry liked this
-
ruleta-online liked this
-
katipeaking liked this
-
tutmondigo liked this
-
pedrotojal liked this
-
pedrotojal reblogged this from rankandfile
-
nutzliche liked this
-
ajaymurthy reblogged this from rankandfile
-
quintinas liked this
-
specjalista11 liked this
-
tauren21 liked this
-
blubicz liked this
-
golfmaniaque liked this
-
netbooker reblogged this from futuramb
-
allcaliforniarealestates liked this
-
bijouxfrance liked this
-
it4share liked this
-
wojtass liked this
-
krablak liked this
-
wodecznik liked this
-
teaboj liked this
-
uhez liked this
-
dutki33ftw liked this
-
lee-robinson-petzer reblogged this from emergentfutures
-
pauldubois reblogged this from futuramb
-
broforce-of-awesome reblogged this from futurepredictor
-
cittainvisibile reblogged this from futurepredictor
